Ac Odyssey Fight Mythical Creatures Again
Assassin's Creed: Odyssey truly embraced the fantasy element that the serial has e'er delved into. The Air conditioning games have always been based in historical fiction, but with a heavy dosage of science fiction. Pieces of Eden, ancient civilizations, and gods are amidst the many ridiculous things the franchise has introduced.
Since Odyssey takes place in Ancient Greece, information technology'southward only plumbing equipment that they innovate boss fights rooted in Greek Mythology. As part of the "Two Worlds: A Family unit's Legacy" questline, you volition eventually find Kassandra'south father. He will tell y'all that y'all demand to chase down various aboriginal artifacts which volition assistance close the gates to Atlantis.
Since this is a video game, the artifacts can only be obtained by defeating various bosses through different side missions. The Sphinx, Minotaur, Cyclops, and Medusa. The Sphinx actually isn't a traditional boss fight. It'southward mainly a sequence of riddles. The remaining three bosses are going to take some time and preparation.
Each of these bosses offers a different experience that gets more difficult than the last. This guide will give yous an idea of what attacks to look out for which each boss, equally well as some tips, to make the fights every bit painless equally possible. It's recommended that you beat out the main story before taking them on. They are considered function of Odyssey'due south endgame activities. Plus, finishing this quest line unlocks the true catastrophe of the game that volition make your jaw drop.
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iii Cyclops aka Brontes, The Thunderer

Brontes is definitely the easiest of all the mythical bosses. His attacks may pack a dial, but he's super slow and all of his moves are easy to figure out. To admission this dominate, have a trip to Kythera and beginning the side mission titled "A God Among Men." Follow the story of this quest and at the finish of a couple of quests, you will find Brontes.
Attacks

As previously stated, Brontes is very slow. All of his moves tin be telegraphed. Fifty-fifty if yous totally forget what move he is about to do, you will still have plenty of time to react. He does accept a stomp attack AoE assail when you're most him. You'll notice this one time he lifts his leg upwards. Once he does this, immediately contrivance away from him to avoid the impact radius.
He does have another stomp attack that has a similar effect. He only utilizes this when you're at a distance. You'll see him lifting his leg once again. Just this time, when he stomps the footing, pillars and rocks from the arena will begin to crumble and fall, damaging you in the procedure if you get caught in it. Instead of dodging, you can just go on running to the left to avert the falling debris.
The other major set on that you'll need to avoid is his charging set on. One time over again, he's not that fast and so you tin can easily contrivance this. Just know that it will practice massive damage if you get hit. Midway through the fight, a cutscene will happen where Brontes gets even angrier. He will then take hold of a colonnade to use a melee weapon. Don't worry though, his attacks remain relatively the aforementioned.
Strategy and Tips

If you want this fight to exist every bit quick as possible, yous should equip gear that has a mix of Assassin and Warrior damage. Ane amazing Engraving you tin can utilize is the 100% Damage Increase (25% Wellness Cap) perk. However, this is optional. Using it will make the fight get by much faster, then long as you dodge all of his attacks. Patently, if you're not a quick player, and then don't use that Engraving or yous'll be dead in seconds.
Equally for the fight itself, you'll want to e'er get behind him and set on. If you accept the Slow Fourth dimension, this will make the fight a consummate cakewalk. Daggers and swords are slap-up since they do fast and constant hits. The more attacks yous can practise at a time, the more Adrenaline yous can build up. That's some other perk you should expect for. If y'all can observe armor or weapons that have a high Adrenaline Per Hitting (or CRIT) perk, all the more power to you.
In one case you take built upwardly your Adrenaline, y'all can do a mix of either your Overpower Warrior or Hero Strike abilities. These two skills will apply the most amount of damage. The only downside for Hero Strike is the cooldown. Luckily, the Overpower skill does not have a cooldown. Another recommended Engraving is the -one Adrenaline Toll for Overpower Abilities perk. If you accept 8 Adrenaline Bars filled up, you tin can easily do 4 Overpower attacks in a row and his wellness will be massively decreased.
Then just repeat this process over and over once more with your daggers or swords beingness used to build up your Adrenaline. The fight will be over earlier yous know it. Even faster if yous choose to utilize that 100% Damage (25% Health Cap) perk.
ii The Minotaur

The Minotaur in Odyssey does not mess around! This boss fight is an excellent examination of speed and accuracy. I wrong step and y'all're minced meat. He can be institute when you lot follow the Myths & Minotaurs questline, which is on the Messara island. This will introduce a few quests, where the Minotaur will be waiting for you at the end.
Attacks

The fight consists of 2 stages. In the start stage, he's fairly tolerable. While he is quick, his attacks aren't as dangerous. He will mainly swing his ax downwardly on you, with a few pounce attacks that y'all need to be ready for. He also has i lunging assail where he will hold his ax in his right hand, and he will sweep information technology around to you.
Once yous become his health about halfway down, the real fight begins! A cutscene will happen and yous can come across the Minotaur is frustrated. Once gameplay commences, yous'll detect two things. The arena is at present much smaller, giving you less room to work with. To height it all off, his attacks are quicker and unrelenting. Instead of i ax hit, he will do three. The first two swings are sweep attacks and the last one volition come directly down on you. If yous're caught in all three attacks, be prepared for a game over.
The concluding attack you need to be set for is his charge set on during the second stage. He will dart towards you and so swing his ax. If it hits you, yous will first accept damage from the force of his ax. So he will throw y'all astern, which will too make you accept harm. If yous don't have a high armor rating, this can i-shot you. So exist conscientious.
Strategy and Tips

Since the Minotaur is extremely quick, your build should be heavily reliant on the Slow Fourth dimension ability. Y'all should also make sure your gear has a skillful mix of Assassin and Warrior damage boosts.
In this first stage, you'll be able to get past most of his moves. Luckily, he tends to pause between attacks, giving you plenty of fourth dimension to get his health down. At this time, y'all'll want to refrain from using your abilities too oft. This is because you should take a full Adrenaline bar by the second stage starts. So it's recommended that you lot utilise Slow Time a sparingly. You lot'll desire to use your daggers and swords to get multiple hits and build upwardly that Adrenaline. You lot can utilize your Hero Strike hither and there, but but make sure to non get carried abroad. Otherwise, you might start the 2d phase with piddling to no Adrenaline.
In one case the 2d stage starts, immediately jump into Dull Fourth dimension and run up to him. You lot can use any combination of abilities, just we recommend using Hero Strike offset, so unleash 1-2 Overpower Attacks on him. These attacks bring his wellness down significantly at the start of the 2nd phase.
The primal to this fight is making sure you spend little fourth dimension in the 2nd stage since it'southward so easy to make a fault. Specifically, getting defenseless in his charging attack, which will most likely kill yous if yous don't have loftier armor. Speaking of this charging attack, make sure yous dodge to the correct when he's directly running towards you. If you dodge to the left, you will jump right into his ax. You'll besides need to avert his three-hitting combo. Your best bet is not even to engage him when he's doing this. They are all hard to dodge and time. And so just wait until he does his 3rd strike, and then go in for a few hits. You tin can also activate your Battlecry of Ares occasionally if yous're getting overwhelmed. The damage boost given is adept, but you mainly desire since it prevents all fatal harm while agile.
Since you started this stage with 3 to 4 powerful attacks, he shouldn't have also much health. So just keep striking from behind and build up that Adrenaline. To assist yous in the 2nd fight, it'south recommended that you detect the -25% Cooldown For Abilities Legendary Engraving. Apply this to one of your weapons so yous tin utilize Slow Time as ofttimes as possible. All that'south left is to go some other few Hero Strikes or Overpower Attacks in and you lot're good to go!
1 Medusa

Medusa is considered past most to be the almost difficult of all the mythical creatures. The biggest claiming is that Medusa is often difficult to hitting since she constantly teleports around the arena, which increases the length of this fight. The longer the fight, the more than chances yous take for making an mistake and losing birthday. Frustration volition boot in high gear later yous've spent a good 10 minutes on her, only to die from i lilliputian mistake. She will be found during the Romancing The Rock questline found on the Lesbos isle.
Attacks

When the fight starts, she will create an impenetrable shield around her. Then she will summon three stone minions that will start attacking you. Be sure to proceed an eye on Medusa as you fight the minions considering she volition kickoff unleashing her two master attacks. The first is a beam of calorie-free that can slow yous downward (petrifying y'all). Her second set on is an AoE attack in which she stabs her blade into the basis, which summons lightning from the ground wherever you lot are standing. One time all the minions are killed, she volition come out of her forcefield.
From hither, you can start attacking her. The ane thing to look out for while you're upwardly close is her grab attack. You will see her lift her arm to grab you. Make sure to avoid this every bit it tin easily one-shot yous. Other than her ranged attacks and grab, most of her attacks are simple slashes that you can easily avert.
After a certain amount of damage is taken, she will then bring back her forcefield and summon four minions this time. In one case you lot kill them and then impairment her enough, she volition exercise 1 last shield and summon five minions. There are essentially three stages to this fight.
Strategy and Tips

During the fight, Medusa is constantly teleporting around the arena, which shortens the window of opportunity to attack her. This is why it'southward best to specialize in a Hunter build with loftier CRIT hazard and impairment. Make certain you have a Bow that is up to your level and has the Bones Arrows Go Burn Arrows engraving. For your armor and weapons, you can use any sort of Epic Gear you have, just almost all of them should accept a Hunter Impairment heave on them.
The hardest role of this fight is dealing with her minions since y'all can get overwhelmed very speedily. Your best strategy is to proceed your altitude around all iii of them, while simultaneously finding embrace behind pillars for her beam. The best skill you can utilize is your Multi-Shot ability. If they're all inside your view, you should be able to hitting all three of them. This will make crowd control much easier. If you run out of Adrenaline, headshots will do the runway. They may exist able to swarm you, but they are very weak and can go down with 4-five headshots.
Her ranged attacks are pretty easy to dodge. Once you see her stab her sword into the footing, only start dodging in one direction. The lightning strikes will follow, so keep dodging until they are done. The next unsafe assail is her petrifying beam of low-cal. When she shoots out the beam, you should immediately look for a pillar to hide backside. If you are backside a pillar, you lot won't get hitting past her beam of light.
Since Medusa is quick, you'll want to utilise the Slow Fourth dimension (Slow Time is seriously the best skill in the game if you oasis't noticed). When time is slowed, you can come upwardly behind her with your daggers to build up Adrenaline. By and large, Medusa will teleport abroad after she'southward taken a few hits, so you tin keep attacking and she volition most probable teleport away. Don't worry about too greedy with your attacks. One time plenty Adrenaline is built up, you tin start using the Devastating Shot and Ghost Arrow of Artemis abilities.
Your hush-hush weapon in this fight is the Ghost Arrow of Artemis. Fifty-fifty though this skill is mainly used for stealth sections, the Ghost Arrow can be quite constructive on Medusa since you accept a great window of opportunity to employ it. When yous see Medusa charging up her axle of calorie-free, chop-chop get behind a colonnade. You now take a good v-6 seconds to aim your Ghost Arrow at the colonnade where Medusa is directly lined up with. She won't be highlighted like guards are in stealth. So you simply need to aim your bow at the colonnade until the reticle turns red, and then shoot. A CRIT Chance engraving is essential for the Ghost Arrow as most of your hits volition practice a critical no matter where you hit her. Also, you tin sometimes get some good basic arrows shots on when she'due south using her beam attack. Just slowly creep to the side of the pillar, and then yous can aim your bow to get her in your crosshairs.
Keep up this pattern for the whole fight as the stages are the same throughout. The only real challenge is dealing with her minions in-between stages. The high impairment critical hits from Devastating Shot and Ghost Pointer volition bring downwardly her health quickly. Your arrows volition be slap-up for building upwards your fire damage on Medusa as she will constantly exist taking damage. If you lot take a high CRIT gamble, some of those burn down damage over time furnishings may even be disquisitional hits (doesn't make sense I know).
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Source: https://www.thegamer.com/assassins-creed-odyssey-mythical-creature-boss-guide/
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